The Last of Us Part II is a 2020 action-adventure game developed by Naughty Dog and published by Sony Interactive Entertainment on ps4. Set five years after The Last of Us (2013), the player controls two characters in the apocalyptic United States whose lives intertwine: Ellie, who takes vengeance after enduring a disaster, and Abby, a soldier who takes part in a cult war. The game is played from a third-party viewpoint. Players will use guns, makeshift weapons, and stealth to battle human enemies and cannibalistic monsters.
Creation of Part II started in 2014, shortly after the completion of The Last of Us rerelease. Neil Druckmann served as artistic director to co-write the story with Halley Gross. The game’s themes of retaliation and revenge were influenced by the experience of Druckmann having grown up in Israel. Ashley Johnson took on her part as Ellie, while Laura Bailey was cast as Abby. Their success involved the synchronized capturing of movement and voice.
Information about The Last of Us Part II:
After several delays, partially due to the disease outbreak of COVID-19, Part II was released on 19 June 2020. It has been lauded for its performances, storylines, visual fidelity, and gameplay, though the storyline and portrayal of a transgender woman have divided critics and participants. It was the subject of the Metacritic bombing study. Part II is one of the best-selling PlayStation 4 titles and the fastest-selling PlayStation 4 exclusive, reaching over four million copies on its release weekend.
The gameplay of The Last of Us Part II:
The Last of Us Part II is a third-person action-adventure video. The player travels through post-apocalyptic settings, such as houses and woods, to progress the plot. The player will use guns, improvised weapons, and stealth to protect himself against hostile humans and cannibalistic animals corrupted by the mutant strain of the Cordyceps fungus. Control moves intermittently between Ellie and Abby; the player also manages Joel briefly in the opening montage. The nimble design of the player character incorporates the game’s platforming mechanics, allowing the player to leap and crawl through the surroundings and achieve advantages during the battle. The player can smash glass items, such as windows, to enter some areas or obtain supplies. Any parts of the game are managed to navigate by horse or ships.
In battle, the player may use long-range weapons such as rifles and bows, and short-range ammunition such as pistols and revolvers. The player can scavenge limited-use melee firearms such as machetes and hammers, and throw bricks and bottles to divert attention or attack enemies. Obtained objects may be used to convert weapons to workbenches or craft supplies such as hygiene kits, Molotov cocktails, and modified silencers.
The plot of The Last of Us Part II:
Established five years after The Last of Us (2013), the player controls two characters in the post-Apocalyptic United States whose lives intertwine: Ellie, who takes vengeance after enduring a disaster, and Abby, a soldier who takes part in a cult war. The game is played from a third-party viewpoint.
Development of Part II:
Earlier plot designs for Part II, planned during the production of The Last of Us in 2013. Naughty Dog started production in 2014, shortly after the publication of The Last of Us digitally mastered. By August 2017, with the release of Uncharted: Lost Heritage, the entire 350-person team at Naughty Dog had relocated to develop Part II.
Neil Druckmann led the production as artistic director and editor, taking over his job from The Last of Us and Uncharted 4: A Thief’s End (2016). Anthony Newman and Kurt Margenau were chosen as Co-Game Supervisors for Part II, overseeing gameplay features such as visual design and mechanics. The team had forced to operate from home for the final months of production as a result of the COVID-19 pandemic.